Java編寫計算器的的常見做法

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用java怎麼編寫簡易計算器?有哪幾種編寫方法呢?下面跟本站小編一起來看看吧!

Java編寫計算器的的常見做法

界面設計:用一個JPanel1 佈局是網格 (4*4),分別放置數字和功能鍵,再用一個JPanel2 放置顯示區(JTextArea)1和2,在把JPanel1放入JPanel2中,JPanel2 放入JFrame中;

計算:

有數字按鈕按下時,把相應的值讀入顯示區裏,當有功能鍵按下時,顯示區清空,在讀入第二操作數,當有”=”按下時,調用相應的'函數計算結果,並顯示。並激活相應的探聽器。

方法1:

import java.awt.*;

import java.awt.event.*;

public class MyCalculator {

private Frame f;

private TextField tf = new TextField(30);

private long result;

private boolean append=false;

private char operator='=';

private Button[] btn=new Button[15];

public MyCalculator() {

initComponent();

}

private void initComponent() {

f = new Frame("My Calculator V1.0");

f.setLayout(new BorderLayout()); //The frame uses BorderLayout

f.addWindowListener(new WindowAdapter() {

public void windowClosing(WindowEvent evt) {

System.exit(0);

}

});

Panel centerPanel = new Panel();

centerPanel.setLayout(new GridLayout(5, 3)); //The panel uses GridLayout

NumberListener nl=new NumberListener();

OperatorListener ol=new OperatorListener();

btn[10]=new Button("+");

btn[11]=new Button("-");

btn[12]=new Button("*");

btn[13]=new Button("/");

btn[14]=new Button("=");

for (int i=0;i<=9;i++){

btn[i]=new Button(String.valueOf(i));

centerPanel.add(btn[i]);

btn[i].addActionListener(nl);

if (i%2==1){

centerPanel.add(btn[(i+19)/2]);

btn[(i+19)/2].addActionListener(ol);

}

}

f.add(centerPanel, BorderLayout.CENTER);

Panel northPanel = new Panel();

tf.setEditable(false);

northPanel.add(tf);

f.add(northPanel, BorderLayout.NORTH);

}

public void go() {

f.pack();

f.setVisible(true);

}

public static void main(String[] args) {

new MyCalculator().go();

}

/**

*採用成員內部類方式,實現探聽器接口,方便訪問主類內類內部成員。

*此類負責數字按鈕Action事件監聽和處理

*/

class NumberListener implements ActionListener{

public void actionPerformed(ActionEvent e){

if (!append) {

tf.setText("");

append=true;

}

String s=tf.getText();

s+=e.getActionCommand();

tf.setText(s);

if (!btn[10].isEnabled()){

for(int i=10;i<=14;i++) btn[i].setEnabled(true);

}

}

}

/**

* 成員內部類,負責操作符按鈕的事件處理

*/

class OperatorListener implements ActionListener{

public void actionPerformed(ActionEvent e){

if (!append) return;

for(int i=10;i<=14;i++) btn[i].setEnabled(false);

String s=tf.getText();

long num=Long.parseLong(s);//get the number of textfield

append=false; //set append

switch(operator){

case '+':result+=num;break;

case '-':result-=num;break;

case '*':result*=num;break;

case '/':{

if (num==0) result=0;

else result/=num;

break;

}

case '=':result=num;break;

}

tf.setText(String.valueOf(result));

//set the value of result to textfield

String op=e.getActionCommand();

operator=op.charAt(0); // set operator

}

}

}

方法2:

——————————————————————————————————————————————

package wanwa;

import java.util.*;

public class calc {

public static void main(String[] args) {

Scanner input = new Scanner(System.in);

System.out.println("*****************簡易計算器****************");

System.out.println("*/t/t/t/t/t*");

System.out.println("* 使用說明: 1.加法 2.減法 3.乘法 4.除法 *");

System.out.println("*/t/t/t/t/t*");

System.out.println("*****************************************");

for(int i=0;i<100;i++){

System.out.print("/n請選擇運算規則:");

int num = input.nextInt();

switch(num){

case 1:

System.out.println("/n******你選擇了加法******/n");

System.out.print("請輸入第1個加數:");

int jiashu1 = input.nextInt();

System.out.print("請輸入第2個加數:");

int jiashu2 = input.nextInt();

System.out.println("運算結果爲:" + jiashu1 + " + " + jiashu1 + " = " + (jiashu1 + jiashu2));

break;

case 2:

System.out.println("/n******你選擇了減法******/n");

System.out.print("請輸入被減數:");

int jianshu1 = input.nextInt();

System.out.print("請輸入減數:");

int jianshu2 = input.nextInt();

System.out.println("運算結果爲:" + jianshu1 + " - " + jianshu2 + " = " + (jianshu1 - jianshu2));

break;

case 3:

System.out.println("/n******你選擇了乘法******/n");

System.out.print("請輸入第1個因數:");

int chengfa1 = input.nextInt();

System.out.print("請輸入第2個因數:");

int chengfa2 = input.nextInt();

System.out.println("運算結果爲:" + chengfa1 + " * " + chengfa2 + " = " + (chengfa1 * chengfa2));

break;

case 4:

System.out.println("/n******你選擇了除法******/n");

System.out.print("請輸入被除數:");

double chufa1 = input.nextInt();

System.out.print("請輸入除數:");

double chufa2 = input.nextInt();

System.out.println("運算結果爲:" + chufa1 + " / " + chufa2 + " = " + (chufa1 / chufa2) + " 餘 " + (chufa1 % chufa2));

break;

default:

System.out.println("/n你的選擇有錯,請重新選擇!");

break;

}

}

}

}

第三種寫法:

——————————————————————————————————————————————

package wanwa;

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

public class Calculator extends JFrame {

private Container container;

private GridBagLayout layout;

private GridBagConstraints constraints;

private JTextField displayField;// 計算結果顯示區

private String lastCommand;// 保存+,-,*,/,=命令

private double result;// 保存計算結果

private boolean start;// 判斷是否爲數字的開始

public Calculator() {

super("Calculator");

container = getContentPane();

layout = new GridBagLayout();

container.setLayout(layout);

constraints = new GridBagConstraints();

start = true;

result = 0;

lastCommand = "=";

displayField = new JTextField(20);

displayField.setHorizontalAlignment(JTextField.RIGHT);

constraints.gridx = 0;

constraints.gridy = 0;

constraints.gridwidth = 4;

constraints.gridheight = 1;

constraints.fill = GridBagConstraints.BOTH;

constraints.weightx = 100;

constraints.weighty = 100;

layout.setConstraints(displayField, constraints);

container.add(displayField);

ActionListener  = new InsertAction();

ActionListener command = new CommandAction();

// addButton("Backspace", 0, 1, 2, 1, );

// addButton("CE", 2, 1, 1, 1, );

// addButton("C", 3, 1, 1, 1, );

addButton("7", 0, 2, 1, 1, );

addButton("8", 1, 2, 1, 1, );

addButton("9", 2, 2, 1, 1, );

addButton("/", 3, 2, 1, 1, command);

addButton("4", 0, 3, 1, 1, );